
A platformer where the players build the level between rounds, and the level is always trying to kill the builder.
Everyone adds one object per round — a spike, a spring, a moving platform, a wall — and then everyone races to the flag. The genius is the scoring rule: a round only counts if somebody finishes but not everybody does, so the group is constantly calibrating difficulty against itself.
Three gigabytes, local and online multiplayer, and a level editor for people who want to build cruelty on purpose. It is the party game here with the most replay value, because the content is generated by the people losing to it.
| OS | Windows 7 64-bit |
|---|---|
| CPU | Intel i3-2100 |
| RAM | 4 GB |
| GPU | GTX 660 / HD 7850 |
| Storage | 4 GB |
| OS | Windows 10 64-bit |
|---|---|
| CPU | Intel i5-4460 / Ryzen 3 1200 |
| RAM | 8 GB |
| GPU | GTX 960 / RX 560 |
| Storage | 4 GB |